Travelling with friends and loved ones can be fun, relaxing, and adventurous. Regardless of what kind of trip it is, there's the common goal of having an enjoyable trip. While planning a trip looks different for each traveller, it is often where the first point of conflict occurs.
As part of my UX research course, I dived deep into the travel space, learn about existing pain points and developed a solution. This was the first time where I started from a vague problem space, to identifying needs, crafting designs, and iterating (aka. overseeing the entire product creation process).
Role
UX Researcher
Product Designer
May - July 2022
Figma
Miro
Google Suite
Overview
Problem
How might we help groups plan trips that satisfy both collective and individual desires?
Outcome
I designed an all-in-one travel app optimized for group trip planning.
End Result
Final Deliverables
After 2 months of research and design iterations, I worked on creating a customized experience for trip planning, including building research models and designing mobile app. The project aim to allow better collaboration through the use of "personas".
Why mobile app?
People have better access to mobile devices than laptop/tablet. As a result, it allows users to plan anytime, anywhere, which makes the planning process much more flexible and casual.
Personas
The first thing users will do is to create a "persona", aka a detailed travel profile that will be used to customize in-app experience.
Since most people aren't familiar with "personas", descriptions & the usage are provided.
Discover
Discover new places to visit and activities to do.
Be inspired by featured experiences & others’ journeys.
Recommendations based on the user's upcoming trips and their persona.
Enter quick information to start planning.
Auto-generated Plan: a plan is generated baesd on user input & the person(s) of the user and trip buddies.
A space for research & decision making.
Individual Room: Perform individual research and rankings/priorities
Setting Expectation
What to expect for this project?
Initial Discovery
With background research & survey studies, we found out that
Research Findings
Modeling of Research Data
3 themes from Affinity Diagram Model were prioritized and further analyzed to identify user needs.
01
Conflict Resolution
Brainstorming Solutions
Sketches
Ideation Flows & Low fidelity Sketches
Now that I have identified the user needs to tackle and key design goals, I mapped out simple app flows and sketched some key frames.
How research informs design.
Learnings
Reflecting on the Project
This was a relatively quick turnaround time project, which challenged me to learn how to balance the amount of research needed to move on and how to design with intention.